<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Grumpy Paladin &#187; The Linkshell</title>
	<atom:link href="http://tgp.itadakiproject.com/index.php/category/the-linkshell/feed/" rel="self" type="application/rss+xml" />
	<link>http://tgp.itadakiproject.com</link>
	<description>Adventures in Vana&#039;diel</description>
	<lastBuildDate>Mon, 19 Jul 2010 13:48:23 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>I&#8217;ve Become One of THOSE People&#8230;</title>
		<link>http://tgp.itadakiproject.com/index.php/2010/06/ive-become-one-of-those-people/</link>
		<comments>http://tgp.itadakiproject.com/index.php/2010/06/ive-become-one-of-those-people/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 14:54:07 +0000</pubDate>
		<dc:creator>Tal</dc:creator>
				<category><![CDATA[Game Design and Production]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[The Linkshell]]></category>
		<category><![CDATA[The Playerbase]]></category>
		<category><![CDATA[Warrior]]></category>

		<guid isPermaLink="false">http://tgp.itadakiproject.com/?p=692</guid>
		<description><![CDATA[<p>There&#8217;s a very poignant scene at the end of the movie Casino where Robert DeNiro&#8217;s character, Sam &#8220;Ace&#8221; Rothstein, reflects on the hubris that eventually brings down the Tangiers casino, a big portion of Cosa Nostra, and the eventual eradication of mafia influence over Las Vegas. The implication is that once the mafia was thrown [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a very poignant scene at the end of the movie <u>Casino</u> where Robert DeNiro&#8217;s character, Sam &#8220;Ace&#8221; Rothstein, reflects on the hubris that eventually brings down the Tangiers casino, a big portion of Cosa Nostra, and the eventual eradication of mafia influence over Las Vegas. The implication is that once the mafia was thrown out of Vegas, corporations filled in the power vacuum and completely decimated the once sinful mecca. Rothstein speaks with utter disdain and regret of this change, stating that the city was never going to be how it once was and will never be the same way again. The implication is that the way the mafia ran the casinos made going to the middle of the desert worth the while, and that the corporations don&#8217;t really give a shit about the experience the way the mafia did.</p>
<p>That feeling is pretty much how I feel about Astral Burning.</p>
<p>My First Job has always been Paladin. Nonetheless, I took a certain amount of egotistical pride when I leveled Warrior. You can probably look back at some of chronicles in this blog about doing so. I had hated leveling the job to 30 as a subjob for PLD, and I hated it even more when I leveled it to 37. So when I was told that PLDs don&#8217;t get invited to merit parties, I was furious. What did they expect me to do, level another job? Even more harrowing was the suggestion that I should level WAR to 75 because of the gear overlap with PLD. Warrior? Are you fucking kidding me? Nobody takes that job to 75! It&#8217;s a subjob-only job!</p>
<p>As I leveled it, though, I fell in love with the job. I loved dual-wielding, and I loved Rampage (THE weaponskill of choice for axe users). I loved calculating how long my attack round was between how much dual-wield trait I had and the amount of haste I would get. I loved leveling it with my friend, who was leveling corsair at the time, and having amazing 15k/hr exp parties, which were unheard of at the time. It was truly great.</p>
<p>Nothing lasts forever, though, and my love of dual-wielding was replaced with a need for using a great axe, ruined by a bunch of crybaby Dark Knights and Samurai who felt that they didn&#8217;t do enough damage. Suddenly, my swift dual-wielding and Rampage spamming was replaced with a dulled need to try and manage a six-hit build. Even then, I took pride in trying to understand game mechanics, figuring out what was the best combination of Store TP, Double Attack, and Haste.</p>
<p>These days, shit like that doesn&#8217;t even matter. There is no need to take pride in any job you level, or even care about how something might affect something else. Now you just sit in Korroloka Tunnel, gather all the mobs, sync to level 15, and let the Astral Flow fly. People are winning Earthen Abjuration: Body abjurations without even having any of the necessary weapons skilled up, just because they Astral Burned their job to 75. In fact, many of them are now better warriors than I because they have leftover gear from other jobs they can use on WAR; gear that I don&#8217;t have. Then, once you get bored of the job, then you just level up another job and reloot all kinds of new shinies. And why wouldn&#8217;t you? EXPing has never been easier. 40,000EXP for 45 minutes of work. You can&#8217;t beat that rate.</p>
<p>Granted, part of the problem is how utterly formulaic and predictable the game has become. Nonetheless, that might just be a testament to how archaic the game is in 2010. I doubt a level increase to 80, and eventually 99, will alter the predictability of the game.</p>
<p>Nonetheless, the real cause is the playerbase itself. The desire for the adventure will always lose out to the desire to Get Shit. These days, it&#8217;s never been easier to Get Shit, and quality of the player matters even less.</p>
]]></content:encoded>
			<wfw:commentRss>http://tgp.itadakiproject.com/index.php/2010/06/ive-become-one-of-those-people/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Dedicated to everyone who loves voice chat:</title>
		<link>http://tgp.itadakiproject.com/index.php/2010/04/dedicated-to-everyone-who-loves-voice-chat/</link>
		<comments>http://tgp.itadakiproject.com/index.php/2010/04/dedicated-to-everyone-who-loves-voice-chat/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 19:43:40 +0000</pubDate>
		<dc:creator>Tal</dc:creator>
				<category><![CDATA[The Linkshell]]></category>
		<category><![CDATA[The Playerbase]]></category>
		<category><![CDATA[僕は外人ですよ！]]></category>

		<guid isPermaLink="false">http://tgp.itadakiproject.com/?p=674</guid>
		<description><![CDATA[<p>Stop sounding silly.</p>
<p>- Kote is not pronounced &#8220;coat&#8221;.
Ko-tay
- Sune-ate is not pronounced &#8220;soon-ahtee&#8221;
Sue-neigh-ah-tay
- Osode is not pronounced &#8220;ohsoad&#8221;
O-so-day
- Mijin Gakure is not pronounced &#8220;Mai-jin Gakurrrrrr&#8221;
Mee-jin Ga-ku-ray</p>
<p>And how could I forget?</p>
<p>- Usukane is not pronounced &#8220;usu-cane&#8221;
oo-sue-ka-neigh</p>
<p>There are no silent syllables in Japanese. Everything is enunciated.</p>
]]></description>
			<content:encoded><![CDATA[<p>Stop sounding silly.</p>
<p>- Kote is not pronounced &#8220;coat&#8221;.<br />
<i>Ko-tay</i><br />
- Sune-ate is not pronounced &#8220;soon-ahtee&#8221;<br />
<i>Sue-neigh-ah-tay</i><br />
- Osode is not pronounced &#8220;ohsoad&#8221;<br />
<i>O-so-day</i><br />
- Mijin Gakure is not pronounced &#8220;Mai-jin Gakurrrrrr&#8221;<br />
<i>Mee-jin Ga-ku-ray</i></p>
<p>And how could I forget?</p>
<p>- Usukane is not pronounced &#8220;usu-cane&#8221;<br />
<i>oo-sue-ka-neigh</i></p>
<p>There are no silent syllables in Japanese. Everything is enunciated.</p>
]]></content:encoded>
			<wfw:commentRss>http://tgp.itadakiproject.com/index.php/2010/04/dedicated-to-everyone-who-loves-voice-chat/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Time Management, Gil, and Ares Body Progress</title>
		<link>http://tgp.itadakiproject.com/index.php/2010/02/time-management-gil-and-ares-body-progress/</link>
		<comments>http://tgp.itadakiproject.com/index.php/2010/02/time-management-gil-and-ares-body-progress/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 17:21:08 +0000</pubDate>
		<dc:creator>Tal</dc:creator>
				<category><![CDATA[Game Design and Production]]></category>
		<category><![CDATA[Loot and Looting]]></category>
		<category><![CDATA[The Linkshell]]></category>
		<category><![CDATA[The Playerbase]]></category>

		<guid isPermaLink="false">http://tgp.itadakiproject.com/?p=648</guid>
		<description><![CDATA[<p>First of all, I&#8217;d like to thank the dipshit who has decided to take this time, with the influx of khroma ore after Bonanza, to skill-up his smithing skill to 100 and keeping the price of said ore at 500k, rather than try and let the market crash for a little while so everybody benefits. [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, I&#8217;d like to thank the dipshit who has decided to take this time, with the influx of khroma ore after Bonanza, to skill-up his smithing skill to 100 and keeping the price of said ore at 500k, rather than try and let the market crash for a little while so everybody benefits. You are a very valuable member of this game, and I hope that your myopia and impatience (while not unexpected) continue to serve you well.</p>
<p>Anyway. If there is a time in which how awful I am at the endgame has shown itself, it has been upgrading this Ares Body. I got the pieces back in October/Novemberish. I didn&#8217;t seriously start trying to upgrade this body until January. It&#8217;s now February. I have four ingots, with materials for two more ready to be made. Obtaining gil has always been difficult. My strategy before (and had worked well) was to play the market, namely buy things low, and sell things high. This is how I was able to fund assorted PLD pieces and most of my WAR gear.</p>
<p>However, age has taken its toll on this game. Through repeated bouts of inflation and stagnation, all the gil in this game has been more or less consolidated into two groups: HNMLSes and RMTs (at least on Hades). Through my own myopia, I burned most of the HNMLS bridges a few years back since I didn&#8217;t want to be a part of that corrupt, insidious nonsense of ePenis waving and faux elitist bullshit. I hadn&#8217;t expected for them to simply just start fucking <i>selling</i> everything that dropped, but I guess everyone wants a fucking relic weapon. And RMT is, well, RMT. It just cheapens the victory. Plus I&#8217;m poor and can&#8217;t afford to throw that kind of money around.</p>
<p>So I joined a sky merc linkshell. Again. Because I <i>never fucking learn ever</i>. After about two weeks of piss-poor payouts and remembering how much I hate sky, that didn&#8217;t last. Spending twelve hours a week to MAYBE get a million gil wasn&#8217;t even close to worth it. I could spend those twelve hours mining Zhayolm. Getting two khroma ore in those twelve hours would actually meet the best expectations in mercing a sky linkshell.</p>
<p>Oh, and thanks to the other linkshells selling Haidate for 3.5m, forcing us to meet that price to stay competitive. You&#8217;re cool people.</p>
]]></content:encoded>
			<wfw:commentRss>http://tgp.itadakiproject.com/index.php/2010/02/time-management-gil-and-ares-body-progress/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mohammed Must Move to the Mountain</title>
		<link>http://tgp.itadakiproject.com/index.php/2010/01/mohammed-must-move-to-the-mountain/</link>
		<comments>http://tgp.itadakiproject.com/index.php/2010/01/mohammed-must-move-to-the-mountain/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:39:01 +0000</pubDate>
		<dc:creator>Tal</dc:creator>
				<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[The Linkshell]]></category>
		<category><![CDATA[The Playerbase]]></category>

		<guid isPermaLink="false">http://tgp.itadakiproject.com/?p=635</guid>
		<description><![CDATA[<p>Alpha male nerd rage chokes this game from ever progressing, since if you ever give a complement or acknowledge something, it translates into showing weakness and you have to be alpha male at all times. You can&#8217;t ever really demonstrate to people that -x- works. If you ever want to convince anyone of anything, you [...]]]></description>
			<content:encoded><![CDATA[<p>Alpha male nerd rage chokes this game from ever progressing, since if you ever give a complement or acknowledge something, it translates into showing weakness and you have to be <i>alpha male at all times</i>. You can&#8217;t ever really demonstrate to people that -x- works. If you ever want to convince anyone of anything, you have to have Ph.Ds, with degrees in astrophysics and quantitative analysis, show with graphs and charts how -x- is better than -y-. And then you have to post it everywhere and anywhere multiple times, before players start to realize -x- works.</p>
<p>But it&#8217;s even the simple shit that I notice sometimes. You would be shocked at how many rangers I&#8217;m seeing <i>not</i> use Camouflage since it&#8217;s been updated. And Square-Enix has flat out told us what the updated Camouflage does.</p>
<p>Short of things like Hastega II and Refreshga II, the playerbase doesn&#8217;t ever really give a shit. It&#8217;s kind of sad.</p>
<p>I haven&#8217;t been leaving many comments lately&#8230; I&#8217;ll try and fix that.</p>
]]></content:encoded>
			<wfw:commentRss>http://tgp.itadakiproject.com/index.php/2010/01/mohammed-must-move-to-the-mountain/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>So My Limbus Shell Shit the Bed&#8230;</title>
		<link>http://tgp.itadakiproject.com/index.php/2010/01/so-my-limbus-shell-shit-the-bed/</link>
		<comments>http://tgp.itadakiproject.com/index.php/2010/01/so-my-limbus-shell-shit-the-bed/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 19:47:59 +0000</pubDate>
		<dc:creator>Tal</dc:creator>
				<category><![CDATA[Loot and Looting]]></category>
		<category><![CDATA[The Linkshell]]></category>

		<guid isPermaLink="false">http://tgp.itadakiproject.com/?p=627</guid>
		<description><![CDATA[<p>In what can only be described as an amusing and amazing display of greed and corruption, my limbus linkshell leader went up and changed the rules of the linkshell last night. What a great thing to come back to.</p>
<p>Before, it was a simple and basic point system. You get points by going to runs. Getting [...]]]></description>
			<content:encoded><![CDATA[<p>In what can only be described as an amusing and amazing display of greed and corruption, my limbus linkshell leader went up and changed the rules of the linkshell last night. What a great thing to come back to.</p>
<p>Before, it was a simple and basic point system. You get points by going to runs. Getting drops cost points. Spend points to get drops. It worked out well for me, since I couldn&#8217;t attend more than one run a week at the time (ZNMs, Einherjar/Dyna, Salvage, and so forth). I could slowly build up points and hit the last piece of Homam I need (feet).</p>
<p>My Salvage leader vanished though (he was the one who encouraged me to join in the first place), leaving me with little to no connection in the shell. And last night, the leader of this shell decides that rules needed to be changed. &#8220;Anyone who didn&#8217;t like it could leave&#8221;.</p>
<p>So I did.</p>
<p>Basically, he was going to merc out drops. This isn&#8217;t a problem in of itself, but the gil would only go to the person who brought the buyer. You could sell any drop you wanted, as long as you had point lead. It would cost that person the same amount of points as if though they had bought the item themselves.</p>
<p>In other words: It&#8217;s a pyramid scheme. People at the middle-to-low end of the points list basically got nothing out of it, delusionally believing that some day they could get a piece of homam/nashira. The people at the top could merc out drops endlessly and get huge chunks of gil for it, and get the labor they needed from the people at the bottom.</p>
<p>It was an absolutely amazing display of greed I hadn&#8217;t seen in a very long time. Apparently this guy needs to upgrade a salvage body, and decided to use his limbus shell as a means to an end. Anyone who is staying in that linkshell that isn&#8217;t on the top four of that list has mental problems, and can&#8217;t see what&#8217;s actually going on in that shell.</p>
<p>Anyway, <a href=http://ascule.blogspot.com>someone</a> was kind of enough to listen to me vent rage and hate, to a point where maybe we&#8217;d start our own lowman limbus shell. I like the idea of lowmanning stuff, but I certainly don&#8217;t have the right jobs for it I don&#8217;t think. We&#8217;ll see if anything comes out of it.</p>
]]></content:encoded>
			<wfw:commentRss>http://tgp.itadakiproject.com/index.php/2010/01/so-my-limbus-shell-shit-the-bed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
