►August 8th, 2009 | Category: Game Design and Production
I don’t understand what was wrong with campaign that it had to be changed. Fortification nerfing was completely fucking unnecessary.
Unions are absofuckinglutely ridiculous, not to mention bugged to high hell. Why do you have to confirm that I want to join a union? That’s why I picked that option! Everyone only joins one [...]
So, about four months, no competition, and one lost Etoile Tiara later, my dynamis linkshell once again comes through for me. I’m complete on DNC relic. 6/5.
One word: Fierce!
It’s insane how much DNC AF and AF2 is actually useful. Between 11 pieces of armor (head, body, hands, legs, feet all x2, [...]
I’ve camped Eastern Shadow and Wyvernpoacher Drachlox now, and I have a few things to say about NM camping.
Please stop talking to me if I haven’t ever seen you before until now. I’m doing other things, and I have no interest in talking to you, or your efforts to try and distract me. [...]
A few weeks ago, Ascule linked me to an interview with the developers who came up with ZNMs. With the permission of JPbutton, I’m going to repost segments of that interview.
Itou, Mizuki: Final Fantasy XI – Planner, Battle Logic Sase, Daisuke: Final Fantasy XI – Battle Planner
How did the idea of ZNMs [...]
Okay, I’ve sufficiently calmed down from that bullshit yesterday. Apparently, my post yesterday confused a lot of my non-FFXI playing friends, so I’m going to breakdown how the endgame systems in FFXI work. There’s a lot of endgame events, but there’s only three endgame systems… I’ll make sense once I start explaining it.
The [...]
|
|