►June 30th, 2010 | Category: Game Design and Production
I had just written last post about the myopia of the development team of Square-Enix.
Final Fantasy 14 launches Sept. 30 on PC, March 2011 on PS3
And here we go again; a staggered launch.
The counterargument, I imagine, is something having to do about this being the best business decision. I question if that’s actually so. How [...]
It’s really late in the game’s lifespan to be doing this. Like, way too late.
Yeah, everyone knew this was coming. They announced it a few months ago, and everyone could have gotten sufficiently prepared. As far as I can tell though, very few people put in the amount of dedication and effort into doing so. [...]
There’s a very poignant scene at the end of the movie Casino where Robert DeNiro’s character, Sam “Ace” Rothstein, reflects on the hubris that eventually brings down the Tangiers casino, a big portion of Cosa Nostra, and the eventual eradication of mafia influence over Las Vegas. The implication is that once the mafia was thrown [...]
This is my bird, Kikuichimonji:
He is my pride and joy. I bred and raised him for racing. His stats are:
Strength: SS
Endurance: SS
Discernment: B
Receptivity: F
Abilities: Gallop and Canter
He is, through and through, a racing bird. When equipped with a Speed Apple, he wins most races… Except for C1 races and the Passhow Swamptrot. It’s not like [...]
First of all, I’d like to thank the dipshit who has decided to take this time, with the influx of khroma ore after Bonanza, to skill-up his smithing skill to 100 and keeping the price of said ore at 500k, rather than try and let the market crash for a little while so everybody benefits. [...]
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